10x System Scale - Stellaris Wiki (2024)

Game modification: 10x System Scale

10x System Scale is a mod that seeks to make the galaxy feel larger, more diverse, and a tad more realistic than in vanilla.

Contents

  • 1 Overview
  • 2 New Binary and Trinary Star Classes
  • 3 Quaternary, Quintenary, and Sextenary Star Classes
  • 4 Modified files

Overview[edit | edit source]

  • Solar systems:
    • Scales up solar systems to (you guessed it) ten times their vanilla size. This is a purely cosmetic change: ships will cross the space just as quickly as in vanilla.
    • Your starting solar system can now have additional habitable planets.
    • Increases the number of moons that planets can have.
    • Primitives are no longer confined to a single system initializer, but are instead distributed semi-randomly on habitable planets across the galaxy. Their homeworld will also have a name, unless they're a Stone Age civilization.
    • Adds dozens of new combinations of binary and trinary systems, documented below.
    • T-Type Brown Dwarfs can now spawn as their own planetary systems, instead of being limited to binary or trinary systems, and can also occasionally have ring systems. They also have a small chance of spawning as "planets" orbiting other stars.
    • Adds D-Type White Dwarfs to the game, and changes Sirius B and Procyon B to that class.
    • Adds O-Type Stars to the game. These are rare and have no habitable planets, but they do have huge energy deposits.
    • Adds Ice Giants to the game, and changes Uranus, Neptune, Olympus, and Hyperion to that class. Uranus is now tilted on its side and has a ring system.
    • Adds L-type Brown Dwarfs to the game.
    • The K/F and G/F binary systems are now K/D and G/D.
    • Red Giants are scaled up to look more impressive compared to Red Dwarfs.
    • Adds Class K Orange Giants to the game, supplementing the M Giants already present.
    • Adds quaternary, quintenary, and sextenary systems.
    • Adds a number of new unique solar systems for galactic variety.
    • Reworks many vanilla solar systems into binary or trinary systems.
    • More Fallen Empires can have Ecumenopolises as their capital planets, and their capital will have an Orbital Ring if the player has the Overlord DLC. Their planets and colonies now have unique names as well. Fallen Empires with the Aquatic trait will use Ocean Worlds rather than Gaia Worlds, except for The Preserve.
    • Bugfix: the M/G binary system is now M Giant/G, and the G/M/K trinary system is now G/K/M.
  • Megastructures:
    • Gateways and L-Gates now directly orbit planets and are no longer adrift in the outskirts of a system.
    • Ringworlds can now be built in binary/trinary/etc systems. They will only consume the planets directly orbiting them; habitats orbiting one such planet will lose any special deposits they get from "mining" the planet.
    • Repairing Ringworlds is now done through a planetary decision. The requirements are identical to those in vanilla.
    • Dyson spheres can now be built in binary/trinary/etc systems. They will, for the most part, only freeze the planets directly orbiting them, although if you build one around a star that has both S-type and P-type planets, the P-type ones will cool down slightly as a result.
    • Matter Decompressors can now be built in binary/trinary/etc systems, as well as solar systems that have been blessed by The Worm and become Black Holes.
    • Mega Shipyards can now be built in binary/trinary/etc systems, as well as Black Hole, Neutron Star, and Pulsar systems.

New Binary and Trinary Star Classes[edit | edit source]

A lot of new combinations of binary and trinary stars have been added.

IconClassStar typeEnvironmental effects
sc_binary_11Binary Stars (Black Hole, L) +50% Disengagement Chance Reduction
+50% Emergency FTL Jump Cooldown
sc_binary_12Binary Stars (L, T)
sc_binary_13Binary Stars (M, T)
sc_binary_14Binary Stars (K, K)
sc_binary_15Binary Stars (G, T)
sc_binary_16Binary Stars (F, M)
sc_binary_17Binary Stars (M, M)
sc_binary_18Binary Stars (B, M)
sc_binary_19Binary Stars (B, G)
sc_binary_20Binary Stars (M Giant, M)
sc_binary_21Binary Stars (G, G)
sc_binary_22Binary Stars (G, K)
sc_binary_23Binary Stars (G, M)
sc_binary_24Binary Stars (F, K)
sc_binary_25Binary Stars (B, K)
sc_binary_26Binary Stars (B, A)
sc_binary_27Binary Stars (A, M)
sc_binary_28Binary Stars (A, G)
sc_binary_29Binary Stars (F, D)
sc_binary_30Binary Stars (B, L)
sc_binary_31Binary Stars (D, D)
sc_binary_32Binary Stars (K, M)
sc_binary_33Binary Stars (K, T)
sc_binary_34Binary Stars (D, T)
sc_binary_35Binary Stars (F, G)
sc_binary_36Binary Stars (Neutron Star, Pulsar) +50% Sublight Speed Reduction
+100% Shield Nullification
sc_binary_37Binary Stars (Black Hole, Neutron Star) +50% Disengagement Chance Reduction
+50% Emergency FTL Jump Cooldown
+50% Sublight Speed Reduction
sc_binary_38Binary Stars (O, B)
sc_binary_39Binary Stars (O, Black Hole) +50% Disengagement Chance Reduction
+50% Emergency FTL Jump Cooldown
sc_binary_40Binary Stars (A, D)
sc_binary_41Binary Stars (L, L)
sc_binary_42Binary Stars (M, L)
sc_binary_43Binary Stars (G, L)
sc_binary_44Binary Stars (F, F)
sc_trinary_5Trinary Stars (L, T, T)
sc_trinary_6Trinary Stars (M Giant, K, M)
sc_trinary_7Trinary Stars (A, D, F)
sc_trinary_8Trinary Stars (M, M, T)
sc_trinary_9Trinary Stars (G, G, M)
sc_trinary_10Trinary Stars (B, K, T)
sc_trinary_11Trinary Stars (M, L, T)
sc_trinary_12Trinary Stars (K, D, M)
sc_trinary_13Trinary Stars (B, A, M)
sc_trinary_14Trinary Stars (F, K, K)
sc_trinary_15Trinary Stars (A, G, G)
sc_trinary_16Trinary Stars (M Giant, F, M)
sc_trinary_17Trinary Stars (M, M, M)
sc_trinary_18Trinary Stars (G, K Giant, M)
sc_trinary_19Trinary Stars (B, B, F)
sc_trinary_20Trinary Stars (Pulsar, F, T) +100% Shield Nullification
sc_trinary_21Trinary Stars (K, K, M)
sc_trinary_22Trinary Stars (K, M, M)
sc_trinary_23Trinary Stars (B, D, G)
sc_trinary_24Trinary Stars (G, L, L)
sc_trinary_25Trinary Stars (Black Hole, Black Hole, D) +50% Disengagement Chance Reduction
+50% Emergency FTL Jump Cooldown
sc_trinary_26Trinary Stars (O, M, T)
sc_trinary_27Trinary Stars (G, M, G)
sc_trinary_28Trinary Stars (F, K, G)
sc_trinary_29Trinary Stars (M, L, M)
sc_trinary_30Trinary Stars (M, M, K)
sc_trinary_31Trinary Stars (A, M, A)
sc_trinary_32Trinary Stars (K, M, K)
sc_trinary_33Trinary Stars (K, T, M)
sc_trinary_34Trinary Stars (B, A, B)
sc_trinary_35Trinary Stars (G, M, K)
sc_trinary_36Trinary Stars (Neutron Star, M, D) +50% Sublight Speed Reduction
sc_trinary_37Trinary Stars (B, M, F)
sc_trinary_38Trinary Stars (F, F, F)

Quaternary, Quintenary, and Sextenary Star Classes[edit | edit source]

A handful of quaternary, quintenary, and sextenary stars have been added as well.

IconClassStar typeEnvironmental effects
sc_quaternary_1Quaternary Stars (B, B, A, F)
sc_quaternary_2Quaternary Stars (K, M, M, T)
sc_quaternary_3Quaternary Stars (G, K, K, M)
sc_quaternary_4Quaternary Stars (A, F, G, K)
sc_quaternary_5Quaternary Stars (M, M, L, T)
sc_quaternary_6Quaternary Stars (F, F, F, G)
sc_quaternary_7Quaternary Stars (K Giant, A, G, G)
sc_quaternary_8Quaternary Stars (K, K, M, M)
sc_quaternary_9Quaternary Stars (G, L, T, T)
sc_quaternary_10Quaternary Stars (F, F, M, M)
sc_quaternary_11Quaternary Stars (A, G, D, K)
sc_quaternary_12Quaternary Stars (B, A, M, M)
sc_quaternary_13Quaternary Stars (G, D, Neutron Star, F) +50% Sublight Speed Reduction
sc_quaternary_14Quaternary Stars (M, M, M, M)
sc_quintenary_1Quintenary Stars (M Giant, G, D, M, M)
sc_quintenary_2Quintenary Stars (K, K, M, M, T)
sc_quintenary_3Quintenary Stars (G, G, M, L, T)
sc_quintenary_4Quintenary Stars (F, G, D, G, K)
sc_quintenary_5Quintenary Stars (A, A, M, T, T)
sc_quintenary_6Quintenary Stars (B, Black Hole, F, K, K) +50% Disengagement Chance Reduction
+50% Emergency FTL Jump Cooldown
sc_sextenary_1Sextenary Stars (M, M, M, M, L, T)
sc_sextenary_2Sextenary Stars (K, M Giant, D, M, M, M)
sc_sextenary_3Sextenary Stars (G, D, M, M, M, M)
sc_sextenary_4Sextenary Stars (F, G, M Giant, G, M, T)
sc_sextenary_5Sextenary Stars (A, A, G, D, K, T)
sc_sextenary_6Sextenary Stars (B, A, D, M, T, T)

Modified files[edit | edit source]

This mod edits the following files in the common folder, and should be functionally compatible with any mods that don't touch them.

 archaeological_site_types 02_ancient_relics_arc_sites.txt 04_leviathans_arc_sites.txt fallen_empires 00_fallen_empire megastructures 00_ring_world.txt 01_dyson_sphere.txt 02_spy_orb.txt 03_think_tank.txt 05_gateways.txt 06_matter_decompressor.txt 07_strategic_coordination_center.txt 08_mega_art_installation.txt 09_interstellar_assembly.txt 11_mega_shipyard.txt 13_quantum_catapult 14_hyper_relay habitats.txt planet_classes 00_planet_classes.txt solar_system_initializers ancient_relics_initializers.txt apocalypse_initializers.txt aquatics_initializers.txt central_crystal_initializers.txt crisis_initializers.txt custom_starting_systems.txt distant_stars_initializers.txt empire_initializers.txt fallen_empire_initializers.txt federations_initializers.txt hostile_system_initializers.txt leviathans_system_initializers.txt marauder_initializers.txt megacorp_intializers.txt misc_system_initializers.txt overlord_initializers.txt prescripted_species_systems.txt sol_initializers.txt special_system_initializers.txt utopia_initializers.txt star_classes 00_star_classes.txt

Mods that add new solar systems will work, but there may be some visual weirdness: moons will appear to have much wider orbits, ringworlds may have gaps in them, etc.

10x System Scale - Stellaris Wiki (2024)
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